While the Xbox One lost out to the Sony PlayStation 4 by some distance in hardware sales, the 8th generation of consoles has still been a success. It was during this generation where Microsoft gaming ambitions evolved beyond the Xbox consoles. Whether its Xbox Game Pass for accessing titles on subscription, Project xCloud for streaming games, or the ongoing push for backward compatibility, there have been many positives. Xbox Game Studios is arguably driving this success. This is Microsoft collection of in-house game developers that mostly focus on first-party exclusives. There are some exceptions, such as Mojang with Minecraft. Microsoft recently bought ZeniMax Media, the company behind Bethesda Studios, for $7.5 billion. The ZeniMax purchase was the biggest gaming acquisition ever, highlighting Microsoft’s commitment to Xbox Game Studios.
Success in 2020
That commitment has paid off. In a blog post, General Manager of Xbox Games Marketing Aaron Greenberg, detailed the accomplishments of the brand during 2020.
“15 Xbox Game Studios games launched to-date (10 of which are brand new titles) and many more to come, a record for Xbox. 1.66 billion hours played by our fans and counting, the most ever year-to-date for Xbox Game Studios titles. Microsoft Flight Simulator, our longest running franchise, returned with an overall Metacritic score of 92, a top-rated PC game this year. Ori and the Will of the Wisps was the highest-rated Xbox game we launched this year with an average Metacritic score of 90. Grounded, a new release from Obsidian, quickly exceeded more than 1 million players, while Sea of Thieves has now surpassed 15 million players to date. Wasteland 3, not only was a fan-favorite and previously won the award for best RPG at gamescom, it also had an average Metacritic score of 86.
In July at the Xbox Games Showcase, Microsoft announced 5 new titles from Xbox Game Studios.”